Adam K Dean

Posts tagged with xna

Import content using MonoGame & XNA

Published 13 April 2014 in archive with tags gamedev , monogame , xna , csharp So I knew this was coming. I knew there would be issues with the content pipeline, long lost roots reaching back down into the abyss of XNA and unmaintained Microsoft projects. Game development is all about challenges. It's the reason I love it. Everything pushes you to the limit; mentally, physically, emotionally. Continue reading …

Circle primitive class for XNA/MonoGame

Published 24 March 2013 in archive with tags csharp , xna , monogame , gamedev I've just been playing a little with XNA (or MonoGame as it's called these days) and needed to draw circles. If you've used XNA then you'll know that nothing like that is provided for you. Drawing circles isn't too difficult really, they're basically just lots of little lines at different angles. Continue reading …

XNA An Example Object using VariableService

Published 26 August 2011 in archive with tags csharp , xna , gamedev Just a quick example of how you'd lay out an object class, which you could use for items like game objects, the player object, anything that you need to update and draw independently. Continue reading …

Alternative to Game Screen Management - An Example

Published 26 August 2011 in archive with tags gamedev , xna , csharp So just to give you an example of how clean you can make your code, let us look at a very simple menu screen, which simply asks for any key to be pressed. As you can see, it's -very- clean. Continue reading …

XNA IScreen code

Published 26 August 2011 in archive with tags csharp , xna , gamedev I have been doing some XNA, and in order to utilise some sort of game screen system without using a Microsoft version, I've created this. Some parts have been borrowed from the internet, such as ServiceExtensionMethods, but it works very well. Continue reading …



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